| Type |
Cost |
Name |
Value |
 |
B3 |
Fire! |
Base Attack 4 |
 |
B6 |
Full Power to Guns! |
Base Attack 7 |
 |
B3 |
Shields Holding |
Base Block 4 |
 |
B6 |
Aerobatic Maneuver |
Base Block 7 |
 |
M2 |
Charge |
Attack Mod +3 |
 |
M3 |
Precise Strike |
Attack Mod +4 |
 |
M2 |
Energize Shields |
Block Mod +4 |
| |
M2 |
Concentration |
Draw 3, not to exceed 7 cards in hand. |
| |
M2 |
Mind over Matter |
Clear the top card of any of your attribute stacks. Cleared cards no longer affect the current attack or block value. |
| |
M2 |
Opportunistic Attack |
Restricted Special Attack. Play a Base Block as if it were an Exclusive, Base Attack of the same value. OR play a Block Mod as if it were a Attack Mod of the same value. |
| |
M2 |
Opportunistic Defense |
Fast Special Block: Play a Base Attack as if it were a Base Block of the same value. OR play an Attack Mod as if it were a Block Mod of the same value. |
 |
X3 |
Neural Voltage |
Base attack 3. |
 |
X2 |
Rapid Reflexes |
Block Mod +3 |
 |
X3 |
Lightning Reflexes |
Block Mod +4 |
|
X2 |
Independent Motility |
Restricted: Special Attack. Play a Base Attack. This does not count as your Exclusive action for this turn. |
| |
X5 |
Kinetic Inversion |
Convert the lowest-value attack mod in the current attack sequence to a block mod on your behalf |